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Discover the Magic of Animation at Ludwigsburg A MustSee For All Animation Fans

Animation Ludwigsburg

Dr. Uwe Wössner, Head of the Visualization Department, demonstrates a replica of the stage machinery at the Ludwigsburg Palace Theater in virtual reality.

A comprehensive digital model of the theater in virtual reality will preserve and support study of the landmark, home to the oldest functional stage machinery in the world.

Welcome

Built in the first half of the 18th century, the Palace Theater at theLudwigsburg Residential Palaceis significant not only for its opulent Baroque interior but also for the innovative technology built into its stage. Designed by engineer Johann Christian Keim, machinery constructed from wood and ropes made it possible for a single person located beneath the stage to automatically move background scenery without closing the curtain. Audiences at that time are said to have watched in astonishment as stage settings changed without any visible human intervention.

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Today, the Palace is a museum that offers visitors insights into courtly life in the time of Duke Carl Eugen and King Friedrich. Because of the ongoing COVID-19 pandemic, however, it was recently forced to close its doors to normal operation. The Palace administration took advantage of this unusual situation to invite the High-Performance Computing Center Stuttgart () to undertake an important act of digital preservation. Based on today's state-of-the-art digital technologies, 's contributions will enable people to experience the historic theater in new ways.

Using a digital 3D scanner over the course of several weeks, members of the Visualization Department first created a data set representing the theater's interior. As Visualization Department leader Uwe Wössner said, To describe this in simple terms, the scanner uses a laser to 'touch' every surface in the room, creating a point cloud that corresponds to the exact geometry of the theater. Once the scans were completed, the researchers used 's high-performance computing facilities to integrate all of the scans into a comprehensive digital model. The model includes not just the walls and stage of the theater, but also Keim's machinery.

The result is much more than a static picture of the theater. Using this point cloud, we can represent the theater and all of its machinery in virtual and augmented reality (VR/AR), Wössner explained. In ongoing work, the team is transforming the data into an immersive digital twin, a virtual, interactive model that will reproduce the physical theater in extremely high detail. Once complete, the digital twin will be able to be displayed, for example, in 'sCAVE VR facility. Wearing 3D glasses, visitors will be able to experience the illusion of moving through the space as it might have looked in the 18th century. In addition, a digital reproduction involving interactive animation of the stage machinery will make it possible to closely observe its design, as well as how the parts worked together during operation.

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In apress release, Stephan Hurst, administrative director of the Ludwigsburg Palace, commented on the new opportunities that the digital twin of the Palace Theater will offer: We can learn a great deal about how the technology functioned and about the interaction of its many parts without having to actually touch anything. This will help to protect this one-of-a-kind monument. He also anticipates that visitors will find great benefit in the virtual model. The digital twin will in the future make it possible to bring the theater to life. Even the preliminary sketches look very impressive. The virtual model will support new kinds of demonstrations that are not possible due to the fragility of the original. Hurst also predicts that the model will be of great interest to researchers who are continually learning more about the castle and developing new ways to present it to others.

Based on the Ludwigsburg project, Wössner is also involved in a multidisciplinary collaboration between researchers at the University of Stuttgart and scientists elsewhere in Europe. Together with Professor Kirsten Dickhaut at the university's Institute for Literary Studies, discussions are underway with colleagues in France interested in using digital tools to research the Royal Opera at the Palace of Versailles. According to Wössner, Over the long term, the use of digital twins has the potential to provide a foundation for research combining research from many different disciplines from engineering, the humanities, and the social sciences.

Also supporting these efforts is theMedia Solution Center Baden-Württemberg (MSC-BW), a nonprofit organization founded by , the Center for Art and Media (ZKM), and the Hochschule der Medien to promote collaboration between scientists, technologists, and arts and media organizations. One goal of the Media Solution Center is to enable culture and creative industries to access and use cutting-edge digital technologies in ways that offer audiences new kinds of experiences, said MSC-BW Director Matthias Hauser. Just as Keim's mechanical innovations offered new opportunities for the theater in the 18th century, digital twins could support new kinds of artworks in the context of e-culture in the near future.Animation is a global art form: VFX, games and animation industries work transnationally, productions work with studios on several continents, the stories told by animated films find their audiences all over the world, games and animated films are distributed internationally via digital platforms. To meet international challenges, the first and foremost goal of is to find the world's greatest talents for project studies at .

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Amidst the Stuttgart-Ludwigsburg region, is an international magnet for animation, VFX and interactive media, where regional strengths are combined with a strong international orientation and networking. Interested students from all over the world find their home here – sometimes temporarily, sometimes permanently.

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We promote diversity in the student body so that international cooperation, including cultural, linguistic, and artistic encounters, already take place during studies. Animation is a medium that pushes boundaries and, beyond established representations or language barriers, opens up fantastic and artistic spaces for stories that can be understood everywhere. We want to hear these stories!

Teaching at is mainly carried out by guest lecturers who are active in the industry on a practical level. At , teaching in all postgraduate and project studies is mostly done in English and is thus open to students from all over the world.

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Worldwide, is considered one of the most renowned institutions of higher education for animation, VFX, interactive media and technical directing. It trains outstanding talents for a globally networked film, game and creative industry and sees itself as an internationally active educational institution that promotes artistic cooperation across linguistic and cultural barriers. Therefore, it maintains partnerships and cooperation with other universities and educational institutions worldwide.

As part of numerous cooperation agreements around the globe, students of can gain experience at partner institutions during their studies, for example through cooperative project work or academic stays abroad. In exchange, is open to students from partner schools.

International

Thus, on the one hand, is a haven for talents from all over the world, who work here in student teams and participate in workshops and seminars. On the other hand, it encourages its students to learn new things and gain exciting experience elsewhere, whether at institutions of higher education or through internships at international companies in the industry.

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FMX - Film & Media Exchange With FMX, Filmakademie hosts one of the most important international industry and networking events - for our students. The FMX lectures are part of the curriculum, the students can get in direct contact with animation and VFX icons, and in the recruiting area, many forward-looking jobs have already been arranged.

Animation Sans Frontières Since 2008, has organized the international talent program Animation Sans Frontières (ASF), for which it cooperates with the Animation Workshop of the VIA University College in Viborg, the GOBELINS l'école de l'image in Paris and the Moholy-Nagy University of Art and Design in Budapest. ASF is aimed at alumni from the fields of animation, games, producing and screenwriting, who develop project ideas from the beginning to the final pitch during six months in this European Animation Development Lab.

In addition, students of regularly present their projects to an international industry audience, at conferences, festivals or forums such as Cartoon Springboard or the Animation Production Days.

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, part of Filmakademie, is located in Ludwigsburg, amidst a thriving and growing animation, games and VFX scene. Networking with regional and international companies and studios gives our alumni access to exciting jobs. In addition, the region also offers many incentives and opportunities to successfully found your own studio.

Since the winter semester 2017/2018, the state of Baden-Württemberg charges tuition fees for international students from non-EU countries (1, 500 € per semester).

Furthermore, tuition fees are charged for second degree studies (650 € per semester). Exempt from this regulation are the 2.5-year postgraduate studies at (Animation/Effects Producing, Interactive Media and Technical Directing).

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The monthly cost of living in Ludwigsburg is currently around 860 – 1, 200 EUR per month, depending on lifestyle. Here some average prices for comparison:

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All students at German institutes of higher education must have health insurance. This applies to both regularly enrolled and exchange students. Proof of valid health insurance is required for enrollment at Filmakademie and to apply for a residence permit in Germany.

For students from the

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