Master SVG Animation with HTML5 in No Time An EasytoFollow Tutorial with Amazing Results
Designers used to create animations in HTML elements using CSS. However, due to the limitations of HTML elements in creating patterns, shapes, and others, they naturally turn to SVG, which offers more interesting capabilities.
Working with SVG, we enjoy good browser support for SVG animation, and we have more ways to create new animation. You can use both the built-in SVG animation functionality or CSS3 animation (note that not everything can be done by CSS so there is still need for JavaScript). Another way is by using JavaScript engines such as GSAP or Snap. JS is good practice for creating animation.

Here I have compiled some amazing animated SVG. Some use SVG animation, others use CSS transform for basic animation, and the rest use the help of JavaScript.
Super Mario (animation)
The sidebar becomes elastic when you try to pull it away from the side. A nice concept applied on a Material Design-inspired application sidebar.
Most pages allow you to “pull down” on the page to refresh. With this animation, when you “release” the page, the Send icon changes into a Plane icon and gets released into the air.
This animation shows you how a heart icon is made from two circles and a square. The transformation is done with CSS animation.
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A morphing animation of the hamburger icon turning into a cross icon. See how smooth the transition is between the two objects.
An awesome animation by Sarah Drasner, powered by GSAP timeline. It is an infographic come to life, made with animation. Use the slider to access the frames from any point.
A unique and funny loop animation depicting the characters’ walk. The movement of the objects in this demo is a combination of SVG and CSS3 animation. The legs use SVG animation while other parts use CSS3 animation.
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Watch the smooth movement of the second-hand in this clock showing the current time. The animation is completely made using the SVG animation functionality.
The animation illustrates a workspace in flat style design. The creator used GSAP to make this awesome animation of a workstation forming.
Have you ever skipped stones on the surface of a lake? Here’s a simple SVG path animation illustrating that but with no stones, and no lake.
Draggable Svg Elements
It has animation, a nice tune, super cool entrance for the text, what’s not to like? This is built with mo.js, a motion graphic JavaScript library.
Besides using SVG to make path animation sketching a shape, you can use it on typography like what this creator made. The blur effect makes it more awesome.
Have fun with the gooey effect in this design, which is made using SVG filter and by adding CSS animation. The result is realistic and really cool, and you can play with four different versions.
Streaming Of Svg Animations On The Web
Here are seven creative uses of SVG filter to make a gooey-like effect. The music visualizer is my favorite, the animation looks very nice.
This one is an SVG animation powered by TweenMax but made just for fun. Hold and drag the cow around the planet. It will spin in orbit.
Animation could be a nice little addition for a bubbling beer logo. The nice little floating bubbles are built purely with SVG native animation syntax.Over the past decade Adobe Flash became very popular because it allowed us to create and manipulate imagery directly within our web pages. This demand resulted in development of the Canvas specification.

Serious Animation (an Introduction To Web Animations)
Tag itself, much like the name, is a blank slate. Itâs a âdrawingâ surface that gives developers the freedom and flexibility to create imagery that can blend with and complement the rest of the DOM (Document Object Model).
The âunderdogâ HTML5 illustration tool presented in this chapter is Scalable Vector Graphics (SVG). SVG is probably the oldest technology discussed in this bookâit has been supported in some browsers for the past 12 years as it was first supported by Microsoftâs Internet Explorer version 6. Rarely does anyone have anything nice to say about IE 6, but in terms of its support of SVG it was ahead of its time.
SVG is an XML markup language that is very similar to HTML, and will probably be pretty easy for those of you who are experienced with HTML. SVG basically does for graphics what HTML did for text. SVG is lightweight and flexible, and can scale to any size with the same lightweight file.
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Although there may seem to be a lot of overlap between these two languages, you will quickly see where each technology shines. Itâs clear why the HTML5 family encompasses both of these powerhouse visual tools.
Flash became insanely popular because of the flexibility it brought to the browser. With Flash the Web was free from decorating DOM elements and became a platform for real drawing and animation. HTML5 brings this same type of flexibility and power directly to the DOM with the HTML5
Tag provides you with a blank slate to create your imagery. In order to do this you first need to create a
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Tag will be presented as a 200 Ã 200-px empty block on the page. To add to it, we need to identify the context:
Tag; it has only an x- and y-axis. Now that we have the context identified, we have a host of APIs at our fingertips.

Context and finding the appropriate coordinates on the grid. Generally, one pixel on the screen correlates to one point in the canvas (this value can vary when you zoom in or out on a small screen such as on a mobile browser, or when your element is resized with CSS). The key point on our grid is (0, 0) or the origin, which is the top-lefthand corner of our canvas. Our canvas is 200 à 200, which means it contains 200 points on the x-axis and 200 points on the y-axis. Figure 4-1 shows how our canvas would appear with grid lines on the x- and y-axes over 10 points.
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Each of the three APIs follows the same pattern. They are passed four parameters: the x and y coordinates, along with the width and height of the rectangle.
Rectangles are just the tip of the iceberg when it comes to drawing on a canvas. Most imagery is produced by combining a series of lines. Like all methods in the
Context. Paths require a few steps to start and complete a drawing. To start a drawing (a single path or series of paths), we use this method:
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This method takes no arguments; it simply initiates a drawing. Once the path has begun, we need to determine where we are going to start and end the path. To start the path, we will use the
Method. This is similar to determining where you would move your pencil on a piece of drawing paper. Think of it as picking up a pencil and putting it down directly on your starting point. From there, we will use the
At this point our canvas will still be blank, as we have not yet closed our path. To close the path we use the following method:
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Now we have one line on our canvas. To create our grid, we want to draw multiple lines within our path. To accomplish this, we will begin the path, and then create a series of

Paths have a number of different JavaScript APIs that create different line effects. In many cases we may have a few lines that we want to connect and consequently fill the area. To accomplish this we can simply call the following method:
We can get pretty far with straight lines in our drawings, but we can use the canvas to draw arcs as well. Remember, the
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Tag will always be a square, but we can draw any shape inside the square. To draw an arc on the canvas, call the following method off the canvas context:
Argument, we want to make a special note. In CSS, we are comfortable with declaring values in degrees, but in this case the arc radius is measured in radians. Itâs quite common to see an inline conversion from radians to degrees using the JavaScript math equation for pi:
Tag. When I think of circles I think of two things: smiley faces and bombs. To keep the violence level down, weâll work on the smiley face in this chapter. Using a similar 200 Ã 200
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The last two components are the eyes. Since we want our eyes to be solid fills, we need to make separate strokes for each of them so that we can apply the fill. The first step to accomplish this is to close the current stroke. We will then start a new stroke, move to a new start point, draw a new circle, and call our
Weâve plowed right through lines and arcs, but many illustrations call for lines that canât be accomplished by either of these shapes. The Canvas specification includes two additional tools for creating custom shapes:
Each of these methods has control points and an ending x, y point. The control points determine the curvature of the path. The

Canvas Vs. Svg • Not
Method has a second control point for an uneven curvature. Additional information about the implementation of each method is available in the W3C spec.
Shapes and strokes
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