Astonishingly Easy Learn How to Create Amazing Animations with HTML5 In No Time
This time we’re going to talk about Wick Editor. I came across this website by chance and it surprisingly good for animation.
According to the website, Wick Editor is a free and open-source tool for making games, animation, and everything in between. People often compare it to Adobe Flash/Animate. So we are curious and decide to give it a try. This tutorial will walk you through how to animate with Wick, along with 2 exercises on creating simple animations.

From its website, it seems that Wick is intended for beginners and casual users. It turns out that Wick is quite simple, fun and easy to learn. This article is a handy quick-tutorial for beginners to introduce the tool and try to get creative with it by creating simple animations.
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If you like this app and want to explore it further, you can check their official tutorial. They have several clear, interesting, and comprehensive videos. There is a discussion forum too.
If you prefer a video tutorial, please check our video below or on our YouTube channel. It’s a source of this tutorial, presented in the Indonesian language with an English subtitle.
Wick is a web application, so you just need a browser. You can run it immediately, no need to install it, no matter what OS you use. Windows, Linux, Mac, tablets, etc. If you don’t want to connect to the internet all the time, there is also an offline version available that can be downloaded and installed as usual. However, at the time this tutorial was made, the offline version was still in beta. So just keep an eye on it.
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In this tutorial, let’s just use the online version. So we don’t need to install anything. We can directly run it with the Launch Web Editor button. A new tab will appear and load the editor. This is what it looks like, convincing enough, yet simple and far from being complicated.
This app is constantly being developed. It’s possible if it has a different interface by the time you try it yourself. But I think the basic functionality will remain the same. To check the version, you can click on the logo in the upper left corner. Currently, I get version 1.18.
Many people compare the Wick Editor with Flash. Do you remember Flash? Currently, it’s known as Adobe Animate CC. Flash was very popular and became the de-facto multimedia format standard for the web in the late 1990s and 2000s. It allows the web that was mostly static to become more interactive with full of animation.
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Can Wick Editor be a spiritual successor of Flash? In my opinion, there are similarities with the old version of Flash, so there is a lot of potentials. However, it is simpler and very user friendly. Even though the features seem limited, making animation here looks easy and fun.
Like Flash, Wick is basically a vector-based animation program. This means that if we draw something, then we zoom it in, the quality stays smooth. We can also draw using primitive vector shapes, such as circles, squares, to the custom free-form shapes.
But even though this is a vector editor, it reminds us of a non-vector image editor. When we talk about vector editor, what comes to your mind maybe something like Inkscape, Corel Draw, or Illustrator, where we mostly draw using pen and bezier tools. Path by path.
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If you have ever used Flash, it might be a little familiar with drawing workflow like Wick. It is quite easy. You can draw freely using a pen. Then fill it using a paint bucket, just like when you draw in simple bitmap editor like Microsoft Paint. The drawing workflow is a sort of combination between bitmap and vector, where the use of stroke and fill is just like a different object.
Here are tools for drawing on the left. Then on the right, there are option buttons that change according to the context of the tool used. So if you use a brush, the button on the right will be different from when you use a pencil.
So even though it looks like a line, it’s actually a shape. So if we pull it, it will show that it’s a shape.
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Because if your hand is shaky or if you are too slow, the path result will not be great. So you can add the smoothing value here. If the smoothing value is increased, it will be slowed down and smoothed.

Then this is the relative brush size. If this tool is active, it means that even though I zoom out, the size will remain the same as the previous screen size earlier. And if I zoom in, the brush size will match the screen size. So the line looks smaller.
This tool is suitable for drawing details. You don’t need to change the brush size. Just zoom in or zoom out the screen.
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So if you want to color a shape, and choose the inside one, it will fill the inside of the shape. Even though it leaks out, the color will only appear inside the shape.
So if we pull the line, the line will be bent (it remains a line, not a shape). If using a pencil tool, it is better to draw using a tablet.
To make a rectangle or a box. In this tool, there is a stroke width option to adjust the thickness of the line, and a corner radius to make rounded box.
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To make a line. This tool is suitable for mouse users. We could make a curved line from straight lines, that pulled with the cursor path (next).
To fill/color a field. For example, we have a closed field, we can choose a color, then fill it with a fill bucket.
The interesting part is if we color a field with a fill bucket tool, then it will create a new shape, so it will be a different object. Just like in Flash, where the lines and the fill are separated.
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There is also an option here for the gap. If your curve is open a little and you want to color it, then you can increase the gap-fill amount value.
For the keyboard shortcut, so you can immediately see once you hover the tool. The line uses the letter L, so press the L key on the keyboard. As for the ellipse, use the letter O.Eye dropper
To choose a color that already exists on the canvas. What’s interesting is that after we take the color, it will return to the tool we selected earlier. For example, we used a line, then we take the color with the eyedropper, it will return to the line tool.
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To color the lines / strokes. If we draw primitive objects, using pencils, lines, squares, circles, etc., we can get the strokes, according to the specified size.
To bring out the shadow from the previous frame and the next frame, so drawing frame by frame animation will be easier.
To put objects to the back (send to back), put objects 1 level lower (send backward), put objects 1 level above (send forward), put objects to the front (send to front).

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To combine, subtract and cut objects. So if we have two separate objects, they can be merged using the unite tool, so that they become one path.
The place where we arrange the animation frames is called a timeline. If the width of the timeline panel is too narrow, we can resize it by dragging the border. Especially if later when we have many layers here.
In each layer has its own timeline. When creating a new document, there is a default layer called Layer (first layer/layer 1). In each layer, we can create frames and keyframes (keyframe is a frame that has images/data in it). To add a frame, press the plus sign (+).
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When we set the frame rate at 12 fps, it means that the image displayed for 1 second is 12 frames long. So that for the 2nd second means from frame 13 to frame 24, and so on.
When we want to make an animation by drawing the frames one by one, this is called frame by frame animation. We draw each frame or from scratch. Frame by frame animation allows us to draw freely. Whatever we want. So we draw in the first frame, then second frame, third, and so on.
To make it easier, you can activate the onion skinning, so that there will be shadows from the object of the previous and next frame. When onion skinning is activated, there are red indicators on the right and left of the play head, to show the previous and next frames.
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The default covers of onion skinning are only the previous and the next frame, but we can also extend the range, by pulling the red indicator. So the shade will still visible as long as it’s still in coverage, but they are sheerer. The farther it goes, the sheerer it will be.

If you want to animate the same image, we can copy frame 1, then drag it to the second play head, then paste it.
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